Savage Sands
89.43.208.247:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 12 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:08 UTC 10h ago | – | – | running | 0 |
| Thu 1 Oct, 18:09 UTCFW 12d ago | 2 | held half | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Savage Sands?
Savage Sands is holding 0 of its 50 slots at the moment. A seven-day average of 0 players, with a peak of 2. The busiest time in the last 48 hours was 10:00 UTC, when the average was 1 players.
How does Savage Sands rank against other Rust servers?
Over the last seven days, Savage Sands is #6,868 for player hours, placing it in the top 31% of ranked servers globally.
Wipe times
What does wipe day look like on Savage Sands?
Its recent wipes drew an average busiest crowd of 2 players. 26 hours after the latest wipe, the crowd peaks. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Savage Sands?
The rhythm of Savage Sands cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 10 hours is how long the present world has lasted.
Server
Is Savage Sands online, and how reliable is it?
Right now Savage Sands is up and online. The uptime it reports indicates a restart about 3 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. When Is Wipe has tracked it since 13 September 2026.
Performance of Savage Sands: does it run smoothly?
Over the past 48 hours, it averaged 110 server fps, with a minimum of 81. The highest entity count was 152,820, including buildings, deployables and everything else. It went as high as 6,478 MB of memory. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does Savage Sands run?
On Savage Sands, the Rust version is network protocol 2634 and build 167781 and the OS is Linux. Joining needs the same protocol version; Steam handles that update for you.
Where is Savage Sands located?
There is no region published for Savage Sands. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 89.43.208.247:28015.
Tags, lists
Which When Is Wipe lists include Savage Sands? And filters?
Best modded Rust servers are the When Is Wipe lists that Savage Sands fits. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Savage Sands mean?
These are the tags Savage Sands publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Capacity is 50 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): A region code is not set for this server; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Listed under Modded, with plugins or changed settings. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does Savage Sands enforce? And settings?
No gather rate appears in Savage Sands's name. Under the default setting, groups are limited to 8 players. standard survival: gathering, building, raiding That is the game mode: survival. PvP and raiding are enabled. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. Anti-cheat VAC from Valve is on.
Which map does Savage Sands run?
A procedural map, size 5,000 with seed 1411653045, is used by Savage Sands; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page. Custom Map appears as the map name.
How to join
How do I join Savage Sands?
Press F1 in Rust and enter client.connect 89.43.208.247:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp50- Max players Capacity is 50 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build This server runs build 167781.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.