[DEV] Server
89.93.3.136:12015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.1 days between real wipes
- on rhythm
- 40% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 4
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 14:00 UTC 10d ago | 1 | – | running | 0 |
| Sat 3 Oct, 22:21 UTC 10d ago | 1 | – | 0.7 days | 0 |
| Fri 2 Oct, 22:01 UTC 11d ago | 1 | – | 1 days | 0 |
| Sun 27 Sep, 18:55 UTC 16d ago | 2 | halved by day 4 | 5.1 days | 1 |
| Thu 24 Sep, 21:58 UTC 19d ago | 1 | held half | 2.9 days | 1 |
| Wed 23 Sep, 20:25 UTC 20d ago | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is [DEV] Server?
[DEV] Server is holding 1 of its 2 slots at the moment. A seven-day average of 0 players, with a peak of 1. Over the past 48 hours, the peak period was 16:00 UTC with an average of 1 players.
How does [DEV] Server rank against other Rust servers?
By player hours over the last seven days, [DEV] Server ranks #11,462 worldwide and sits in the top 52% of all ranked servers.
Wipe schedule
What does wipe day look like on [DEV] Server?
Its recent wipes drew an average busiest crowd of 1 players. The crowd reaches its peak 4 hours after the latest wipe. Half that peak or more was held until the next wipe in 50% of its recent wipes. If it did not hold, that half mark was passed by day 4.
What is the wipe schedule on [DEV] Server?
No next wipe can be predicted for [DEV] Server, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 10 days 3 hours is how long the present world has lasted.
Server
Is [DEV] Server online, and how reliable is it?
[DEV] Server is online at the moment. In the last 7 full days, it was up for 58 of 168 hours, or 35% of the time. The earliest record When Is Wipe has is 13 September 2026.
Which version of Rust does [DEV] Server run?
On [DEV] Server, the Rust version is network protocol 2634 and build 167781 and the OS is Windows. Steam updates your game, so the protocol matches when you join.
Where is [DEV] Server located?
There is no region published for [DEV] Server. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 89.93.3.136:12015 is its address.
Tags, lists
Which When Is Wipe lists include [DEV] Server? And filters?
These When Is Wipe lists include [DEV] Server: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [DEV] Server mean?
gmrust (Game mode): This server runs standard Rust survival; mp2 (Max players): Slot count: 2; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^z (Modded): Plugins or modified settings put this server in the Modded section; ^y (Carbon): Carbon provides the plugin framework here are the tags [DEV] Server publishes, and the game's server browser reads them. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does [DEV] Server enforce? And settings?
The name of [DEV] Server does not state a gather rate. The group limit is 8 players, the default. The game mode for this server is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. It is in the Modded section: plugins or settings alter the game. Plugins: Carbon. Anti-cheat VAC from Valve is on.
Which map does [DEV] Server run?
The map on [DEV] Server is procedural, created by the game.
Join
How do I join [DEV] Server?
Open Rust, press F1, and type client.connect 89.93.3.136:12015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode This server runs standard Rust survival.
mp2- Max players Slot count: 2.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Mods and access
^z- Modded Plugins or modified settings put this server in the Modded section.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.