Local Test Server (No EAC / Tiny Map / Frozen AI)
90.185.0.204:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 15:13 UTC 19d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Local Test Server (No EAC / Tiny Map / Frozen AI)?
At present Local Test Server (No EAC / Tiny Map / Frozen AI) shows as offline; its last appearance was 18 days 2 hours ago.
How does Local Test Server (No EAC / Tiny Map / Frozen AI) rank against other Rust servers?
For player hours in the last seven days, Local Test Server (No EAC / Tiny Map / Frozen AI) holds rank #13,973 and is in the top 61% of all ranked servers.
Wipe times
What does wipe day look like on Local Test Server (No EAC / Tiny Map / Frozen AI)?
The busiest points of its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaks.
What is the wipe schedule on Local Test Server (No EAC / Tiny Map / Frozen AI)?
Too few wipes are on record for Local Test Server (No EAC / Tiny Map / Frozen AI) to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 19 days 3 hours ago the current world was made.
Server details
Is Local Test Server (No EAC / Tiny Map / Frozen AI) online, and how reliable is it?
The server Local Test Server (No EAC / Tiny Map / Frozen AI) is offline as of the latest check; last seen 18 days 2 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. When Is Wipe has tracked it since 24 September 2026.
Which version of Rust does Local Test Server (No EAC / Tiny Map / Frozen AI) run?
Rust network protocol 2633 and build 165217 on Windows is what Local Test Server (No EAC / Tiny Map / Frozen AI) runs. Steam updates your game, so the protocol matches when you join.
Where is Local Test Server (No EAC / Tiny Map / Frozen AI) located?
There is no region published for Local Test Server (No EAC / Tiny Map / Frozen AI). What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 90.185.0.204:28015 is its address.
Lists and tags
Which When Is Wipe lists include Local Test Server (No EAC / Tiny Map / Frozen AI)? And filters?
These When Is Wipe lists include Local Test Server (No EAC / Tiny Map / Frozen AI): Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local Test Server (No EAC / Tiny Map / Frozen AI) mean?
These are the tags Local Test Server (No EAC / Tiny Map / Frozen AI) publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp2 (Max players): Slot count: 2; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2633 (Protocol): The server runs game protocol 2633; a version mismatch blocks joining; cs165217 (Build): Build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does Local Test Server (No EAC / Tiny Map / Frozen AI) enforce? And settings?
No gather rate appears in Local Test Server (No EAC / Tiny Map / Frozen AI)'s name. Under the default setting, groups are limited to 8 players. On this server, the mode is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. In the Modded list, the game is changed by plugins or settings. Plugins: Oxide. Anti-cheat VAC from Valve is off.
Which map does Local Test Server (No EAC / Tiny Map / Frozen AI) run?
The map on Local Test Server (No EAC / Tiny Map / Frozen AI) is procedural, created by the game.
How to join
How do I join Local Test Server (No EAC / Tiny Map / Frozen AI)?
Open Rust, press F1, and type client.connect 90.185.0.204:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp2- Max players Slot count: 2.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2633- Protocol The server runs game protocol 2633; a version mismatch blocks joining.
cs165217- Build Build 165217.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.