INTFO Rust | Procedural
91.240.74.124:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.4 days between real wipes
- on rhythm
- 20% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 2.5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 08:19 UTC 10d ago | 2 | – | running | 0 |
| Thu 1 Oct, 22:32 UTCFW 11d ago | 1 | – | 1.4 days | 0 |
| Sun 20 Sep, 11:26 UTC 23d ago | 1 | halved by day 4 | 11.5 days | 0 |
| Fri 18 Sep, 11:05 UTC 25d ago | 1 | halved by day 1 | 2 days | 0 |
| Thu 17 Sep, 20:42 UTC 26d ago | 1 | – | 0.6 days | 0 |
| Wed 16 Sep, 22:44 UTC 26d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is INTFO Rust | Procedural?
INTFO Rust | Procedural is holding 2 of its 10 slots at the moment. A seven-day average of 0 players, with a peak of 2. In the last 48 hours, 19:00 UTC drew the highest average: 2 players.
How does INTFO Rust | Procedural rank against other Rust servers?
Over the last seven days, INTFO Rust | Procedural is #6,675 for player hours, placing it in the top 30% of ranked servers globally.
Wipe times
What does wipe day look like on INTFO Rust | Procedural?
Its recent wipes drew an average busiest crowd of 1 players. On the latest wipe, 33 hours passed before the crowd peaked. Half that peak or more was held until the next wipe in 0% of its recent wipes. On the occasions it did not hold, the crowd was below half by day 2.5.
What is the wipe schedule on INTFO Rust | Procedural?
No next wipe can be predicted for INTFO Rust | Procedural, which wipes at irregular times. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 10 days 13 hours ago the current world was made.
Server
Is INTFO Rust | Procedural online, and how reliable is it?
Right now INTFO Rust | Procedural is up and online. It reports an uptime that puts the last restart at about 8 hours ago. 161 of 168 hours were online in the last 7 full days, 96% uptime. The earliest record When Is Wipe has is 16 September 2026.
Performance of INTFO Rust | Procedural: does it run smoothly?
In the last 48 hours, average server fps was 87, and it never dropped below 6. Buildings, deployables and other world objects pushed the entity count as high as 78,253. It went as high as 3,601 MB of memory. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does INTFO Rust | Procedural run?
Rust network protocol 2634 and build 167781 on Linux is what INTFO Rust | Procedural runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is INTFO Rust | Procedural located?
There is no region published for INTFO Rust | Procedural, and its region code is pol. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 91.240.74.124:28015 is its address.
Lists and tags
Which When Is Wipe lists include INTFO Rust | Procedural? And filters?
These When Is Wipe lists include INTFO Rust | Procedural: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on INTFO Rust | Procedural mean?
The game's server browser reads the tags INTFO Rust | Procedural publishes: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Capacity is 10 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): Build 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $rpol (Region code): The code for this server's region is pol; ^z (Modded): Plugins or modified settings put this server in the Modded section; ^y (Carbon): Carbon provides the plugin framework here. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does INTFO Rust | Procedural enforce? And settings?
INTFO Rust | Procedural's name makes no mention of a gather rate. Under the default setting, groups are limited to 8 players. On this server, the mode is survival, standard survival: gathering, building, raiding. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Plugins: Carbon. Anti-cheat VAC from Valve is on.
Which map does INTFO Rust | Procedural run?
INTFO Rust | Procedural runs a procedural map of size 3,500 with seed 1573025114, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join INTFO Rust | Procedural?
Press F1 in Rust and enter client.connect 91.240.74.124:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you. The address for its site is https://rust.intfo.ru.
Server tags
Published as mp10,ptrak,$rpol,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode This server runs standard Rust survival.
mp10- Max players Capacity is 10 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781- Build Build 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$rpol- Region code The code for this server's region is pol.
Mods and access
^z- Modded Plugins or modified settings put this server in the Modded section.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.