Devblog 301 LAN
94.139.255.199:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Devblog 301 LAN?
Currently Devblog 301 LAN is offline, having last been seen 19 days ago.
How does Devblog 301 LAN rank against other Rust servers?
Over the last seven days, Devblog 301 LAN is #16,363 for player hours, placing it in the top 71% of ranked servers globally.
Wipe schedule
What is the wipe schedule on Devblog 301 LAN?
Too few wipes are on record for Devblog 301 LAN to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 21 days 5 hours.
Server
Is Devblog 301 LAN online, and how reliable is it?
Right now Devblog 301 LAN is offline, with the most recent sighting 19 days ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. Its first appearance in When Is Wipe data was 24 September 2026.
Which version of Rust does Devblog 301 LAN run?
The Rust version for Devblog 301 LAN is network protocol 2602 and build 132924, on Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Devblog 301 LAN located?
For Devblog 301 LAN, the region is missing and the region code is eu1. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 94.139.255.199:28015 is its address.
Tags, lists
Which When Is Wipe lists include Devblog 301 LAN? And filters?
These When Is Wipe lists include Devblog 301 LAN: Community Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What do the server tags on Devblog 301 LAN mean?
gmrust (Game mode): This server runs standard Rust survival; mp20 (Max players): Capacity is 20 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2602 (Protocol): Your game version has to be on protocol 2602 to connect; cs132924 (Build): This server runs build 132924; ptrak (Networking): The network layer is RakNet, Rust's default; $reu1 (Region code): Region code eu1 is set for this server; ^p (PvE): Player versus environment: the world is the threat, not other players are the tags Devblog 301 LAN publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does Devblog 301 LAN enforce? And settings?
Devblog 301 LAN's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. On this server, the mode is pve, no player-versus-player combat. A community server, it appears in the Community section. Anti-cheat VAC from Valve is off.
Which map does Devblog 301 LAN run?
A procedural map, made by the game, is used by Devblog 301 LAN.
Join
How do I join Devblog 301 LAN?
Press F1 in Rust and enter client.connect 94.139.255.199:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp20,ptrak,$reu1,v2602,^p,gmrust,cs132924,ts8
Game
gmrust- Game mode This server runs standard Rust survival.
mp20- Max players Capacity is 20 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2602- Protocol Your game version has to be on protocol 2602 to connect.
cs132924- Build This server runs build 132924.
ptrak- Networking The network layer is RakNet, Rust's default.
$reu1- Region code Region code eu1 is set for this server.
Gameplay
^p- PvE Player versus environment: the world is the threat, not other players.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.