Rust Devblog Server
94.229.24.253:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Rust Devblog Server?
Currently Rust Devblog Server is offline, having last been seen 20 days 17 hours ago.
How does Rust Devblog Server rank against other Rust servers?
By player hours over the last seven days, Rust Devblog Server ranks #15,552 worldwide and sits in the top 71% of all ranked servers.
Wipe times
What is the wipe schedule on Rust Devblog Server?
Its rhythm is not yet clear from the wipes of Rust Devblog Server on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 21 days 19 hours ago the current world was made.
Server details
Is Rust Devblog Server online, and how reliable is it?
Right now Rust Devblog Server is offline, with the most recent sighting 20 days 17 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. Its first appearance in When Is Wipe data was 23 September 2026.
Which version of Rust does Rust Devblog Server run?
On Rust Devblog Server, the Rust version is network protocol 2362 and the OS is Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Rust Devblog Server located?
For Rust Devblog Server, no region is published. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 94.229.24.253:28015.
Tags, lists
Which When Is Wipe lists include Rust Devblog Server? And filters?
These When Is Wipe lists include Rust Devblog Server: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
These are the tags Rust Devblog Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Capacity is 10 slots; v2362 (Protocol): Your game version has to be on protocol 2362 to connect; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; ^z (Modded): Listed under Modded, with plugins or changed settings; ^y (Carbon): This server runs Carbon for plugins; hil2cpp (Custom tag): Not a Rust standard tag: it comes from the owner or a plugin; stok (Custom tag): Not a Rust standard tag: it comes from the owner or a plugin. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does Rust Devblog Server enforce? And settings?
No gather rate appears in Rust Devblog Server's name. No group limit is given. standard survival: gathering, building, raiding That is the game mode: survival. You can fight and raid other players. In the Modded list, the game is changed by plugins or settings. Plugins: Carbon. VAC is on.
Which map does Rust Devblog Server run?
Rust Devblog Server uses a procedural map from the game's generator.
Join
How do I join Rust Devblog Server?
Open Rust, press F1, and type client.connect 94.229.24.253:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust- Game mode This server runs standard Rust survival.
mp10- Max players Capacity is 10 slots.
v2362- Protocol Your game version has to be on protocol 2362 to connect.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
Mods and access
^z- Modded Listed under Modded, with plugins or changed settings.
^y- Carbon This server runs Carbon for plugins.
Other
hil2cpp- Custom tag Not a Rust standard tag: it comes from the owner or a plugin.
stok- Custom tag Not a Rust standard tag: it comes from the owner or a plugin.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.