ZMADHOUSE PVE
95.216.228.189:7781 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is ZMADHOUSE PVE?
0 of 70 slots on ZMADHOUSE PVE are filled right now. The past seven days show 0 players on average and 3 at peak. In the last 48 hours, 06:00 UTC drew the highest average: 3 players.
How does ZMADHOUSE PVE rank against other Rust servers?
By player hours over the last seven days, ZMADHOUSE PVE ranks #7,258 worldwide and sits in the top 33% of all ranked servers.
Wipe schedule
What is the wipe schedule on ZMADHOUSE PVE?
Too few wipes are on record for ZMADHOUSE PVE to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 2 days 4 hours ago the current world was made.
Server
Is ZMADHOUSE PVE online, and how reliable is it?
Right now ZMADHOUSE PVE is up and online. The uptime it reports indicates a restart about 3 hours ago. 24 of 24 hours were online in the last 1 full day, 100% uptime. Its first appearance in When Is Wipe data was 13 October 2026.
Performance of ZMADHOUSE PVE: does it run smoothly?
Over the past 48 hours, it averaged 147 server fps, with a minimum of 119. Buildings, deployables and other world objects pushed the entity count as high as 77,975. The peak memory usage was 2,349 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does ZMADHOUSE PVE run?
The Rust version for ZMADHOUSE PVE is network protocol 2634 and build 167781, on Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is ZMADHOUSE PVE located?
No region is published by ZMADHOUSE PVE. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 95.216.228.189:7781.
Tags, lists
Which When Is Wipe lists include ZMADHOUSE PVE? And filters?
Best modded Rust servers are the When Is Wipe lists that ZMADHOUSE PVE fits. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on ZMADHOUSE PVE mean?
These are the tags ZMADHOUSE PVE publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp70 (Max players): Capacity is 70 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does ZMADHOUSE PVE enforce? And settings?
The name of ZMADHOUSE PVE does not state a gather rate. With the default limit, groups are limited to 8 players. The game mode for this server is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. VAC is on.
Which map does ZMADHOUSE PVE run?
A procedural map, size 3,500 with seed 2147483647, is used by ZMADHOUSE PVE; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join ZMADHOUSE PVE?
Open Rust, press F1, and type client.connect 95.216.228.189:7781 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect. https://www.gameserverapp.com is its site.
Server tags
Published as mp70,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp70- Max players Capacity is 70 slots.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.