PROJECT ZERO | Story Co-op Survival
95.216.93.121:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is PROJECT ZERO | Story Co-op Survival?
Currently PROJECT ZERO | Story Co-op Survival is offline, having last been seen 9 days 3 hours ago.
How does PROJECT ZERO | Story Co-op Survival rank against other Rust servers?
For player hours in the last seven days, PROJECT ZERO | Story Co-op Survival holds rank #15,967 and is in the top 71% of all ranked servers.
Wipe schedule
What is the wipe schedule on PROJECT ZERO | Story Co-op Survival?
The rhythm of PROJECT ZERO | Story Co-op Survival cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 41 days 3 hours is how long the present world has lasted.
Server details
Is PROJECT ZERO | Story Co-op Survival online, and how reliable is it?
The server PROJECT ZERO | Story Co-op Survival is offline as of the latest check; last seen 9 days 3 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. Its first appearance in When Is Wipe data was 13 September 2026.
Which version of Rust does PROJECT ZERO | Story Co-op Survival run?
On PROJECT ZERO | Story Co-op Survival, the Rust version is network protocol 2632 and build 162434 and the OS is Linux. Steam updates your game, so the protocol matches when you join.
Where is PROJECT ZERO | Story Co-op Survival located?
There is no region published for PROJECT ZERO | Story Co-op Survival. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 95.216.93.121:28015 is its address.
Tags, lists
Which When Is Wipe lists include PROJECT ZERO | Story Co-op Survival? And filters?
The When Is Wipe lists PROJECT ZERO | Story Co-op Survival fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on PROJECT ZERO | Story Co-op Survival mean?
These are the tags PROJECT ZERO | Story Co-op Survival publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Capacity is 50 slots; ts8 (Group limit): The team limit is 8, the game's default; v2632 (Protocol): The server runs game protocol 2632; a version mismatch blocks joining; cs162434 (Build): The game build is 162434; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does PROJECT ZERO | Story Co-op Survival enforce? And settings?
No gather rate appears in PROJECT ZERO | Story Co-op Survival's name. Under the default setting, groups are limited to 8 players. On this server, the mode is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
Which map does PROJECT ZERO | Story Co-op Survival run?
PROJECT ZERO | Story Co-op Survival runs a procedural map of size 3,500 with seed 20470317, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join PROJECT ZERO | Story Co-op Survival?
Press F1 in Rust and enter client.connect 95.216.93.121:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2632,gmrust,cs162434,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp50- Max players Capacity is 50 slots.
ts8- Group limit The team limit is 8, the game's default.
v2632- Protocol The server runs game protocol 2632; a version mismatch blocks joining.
cs162434- Build The game build is 162434.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.