Local Playtest Server
95.70.229.122:28015 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 07:36 UTC 9d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Local Playtest Server?
Currently Local Playtest Server is offline, having last been seen 2 hours ago. The past seven days show 1 players on average and 1 at peak. Over the past 48 hours, the peak period was 09:00 UTC with an average of 1 players.
How does Local Playtest Server rank against other Rust servers?
For player hours in the last seven days, Local Playtest Server holds rank #6,112 and is in the top 27% of all ranked servers.
Wipe times
What does wipe day look like on Local Playtest Server?
Its recent wipes drew an average busiest crowd of 1 players. The crowd reaches its peak 0 hours after the latest wipe.
What is the wipe schedule on Local Playtest Server?
Too few wipes are on record for Local Playtest Server to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 9 days 2 hours.
Server
Is Local Playtest Server online, and how reliable is it?
Right now Local Playtest Server is offline, with the most recent sighting 2 hours ago. In the last 7 full days, it was up for 34 of 168 hours, or 20% of the time. When Is Wipe has tracked it since 23 September 2026.
Which version of Rust does Local Playtest Server run?
The Rust version for Local Playtest Server is network protocol 2634 and build 166652, on Windows. Steam updates your game, so the protocol matches when you join.
Where is Local Playtest Server located?
No region is published by Local Playtest Server. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 95.70.229.122:28015 is its address.
Lists and tags
Which When Is Wipe lists include Local Playtest Server? And filters?
These When Is Wipe lists include Local Playtest Server: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Local Playtest Server mean?
gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Capacity is 10 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs166652 (Build): This server runs build 166652; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Listed under Modded, with plugins or changed settings are the tags Local Playtest Server publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does Local Playtest Server enforce? And settings?
Local Playtest Server's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. On this server, the mode is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. Anti-cheat VAC from Valve is on.
Which map does Local Playtest Server run?
Local Playtest Server uses a procedural map from the game's generator.
Join
How do I join Local Playtest Server?
Open Rust, press F1, and type client.connect 95.70.229.122:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp10- Max players Capacity is 10 slots.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs166652- Build This server runs build 166652.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.