Rust Solo - Seven Nights
95.90.189.103:28025 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.8 days between real wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 16:02 UTC 3d ago | 1 | – | running | 0 |
| Fri 9 Oct, 21:54 UTC 4d ago | 1 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Rust Solo - Seven Nights?
At present Rust Solo - Seven Nights shows as offline; its last appearance was 31 hours ago. For the last seven days the mean was 1 players; the highest count was 1. The busiest time in the last 48 hours was 16:00 UTC, when the average was 1 players.
How does Rust Solo - Seven Nights rank against other Rust servers?
For player hours in the last seven days, Rust Solo - Seven Nights holds rank #6,284 and is in the top 28% of all ranked servers.
Wipe times
What does wipe day look like on Rust Solo - Seven Nights?
The busiest points of its recent wipes drew 1 players on average. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on Rust Solo - Seven Nights?
The rhythm of Rust Solo - Seven Nights cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 3 days 9 hours is how long the present world has lasted.
Server details
Is Rust Solo - Seven Nights online, and how reliable is it?
The server Rust Solo - Seven Nights is offline as of the latest check; last seen 31 hours ago. In the last 4 full days, it was up for 27 of 96 hours, or 28% of the time. When Is Wipe has tracked it since 9 October 2026.
Which version of Rust does Rust Solo - Seven Nights run?
The Rust version for Rust Solo - Seven Nights is network protocol 2634 and build 167398, on Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Rust Solo - Seven Nights located?
No region is published by Rust Solo - Seven Nights. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 95.90.189.103:28025 is its address.
Lists and tags
Which When Is Wipe lists include Rust Solo - Seven Nights? And filters?
The When Is Wipe lists Rust Solo - Seven Nights fits are: Best modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Rust Solo - Seven Nights mean?
gmrust (Game mode): Standard survival is the game mode; mp1 (Max players): Capacity is 1 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167398 (Build): Build 167398; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): A region code is not set for this server; ^p (PvE): This is a PvE server, where the environment is the only enemy; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or modified settings put this server in the Modded section are the tags Rust Solo - Seven Nights publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does Rust Solo - Seven Nights enforce? And settings?
The name of Rust Solo - Seven Nights does not state a gather rate. The group limit is 8 players, the default. no player-versus-player combat That is the game mode: pve. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. The server has VAC, Valve's anti-cheat, off.
Which map does Rust Solo - Seven Nights run?
The map on Rust Solo - Seven Nights is procedural, created by the game.
How to join
How do I join Rust Solo - Seven Nights?
Open Rust, press F1, and type client.connect 95.90.189.103:28025 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp1,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp1- Max players Capacity is 1 slots.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167398- Build Build 167398.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code A region code is not set for this server.
Gameplay
^p- PvE This is a PvE server, where the environment is the only enemy.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.