GGN - Development
96.244.18.82:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is GGN - Development?
Right now GGN - Development is offline; the last sighting was 24 days 19 hours ago.
How does GGN - Development rank against other Rust servers?
By player hours over the last seven days, GGN - Development ranks #15,454 worldwide and sits in the top – of all ranked servers.
Wipe times
What is the wipe schedule on GGN - Development?
Its rhythm is not yet clear from the wipes of GGN - Development on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 24 days 20 hours.
Server details
Is GGN - Development online, and how reliable is it?
Right now GGN - Development is offline, with the most recent sighting 24 days 19 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. The earliest record When Is Wipe has is 19 September 2026.
Which version of Rust does GGN - Development run?
Rust network protocol 2633 and build 164530 on Windows is what GGN - Development runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is GGN - Development located?
There is no region published for GGN - Development. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 96.244.18.82:28015.
Tags, lists
Which When Is Wipe lists include GGN - Development? And filters?
The When Is Wipe lists GGN - Development fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on GGN - Development mean?
These are the tags GGN - Development publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The team limit is 8, the game's default; v2633 (Protocol): Your game version has to be on protocol 2633 to connect; cs164530 (Build): This server runs build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Plugins or modified settings put this server in the Modded section. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does GGN - Development enforce? And settings?
The name of GGN - Development does not state a gather rate. The group limit is 8 players, the default. gather, build and raid, as standard That is the game mode: survival. Combat and raiding between players are allowed. In the Modded list, the game is changed by plugins or settings. Plugins: Oxide. The server has VAC, Valve's anti-cheat, on.
How to join
How do I join GGN - Development?
Press F1 in Rust and enter client.connect 96.244.18.82:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp50- Max players Slot count: 50.
ts8- Group limit The team limit is 8, the game's default.
v2633- Protocol Your game version has to be on protocol 2633 to connect.
cs164530- Build This server runs build 164530.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.