Test Server
99.252.41.209:58838 checked 4h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.6 days between real wipes
- on rhythm
- 38% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 10:19 UTC 13d ago | 1 | – | running | 1 |
| Wed 30 Sep, 02:50 UTC 14d ago | 1 | – | 1.3 days | 1 |
| Mon 28 Sep, 12:35 UTC 16d ago | 1 | – | 1.6 days | 1 |
| Sat 26 Sep, 19:19 UTC 17d ago | 1 | – | 1.7 days | 1 |
| Thu 24 Sep, 08:19 UTC 20d ago | 1 | – | 2.5 days | 1 |
| Tue 22 Sep, 16:17 UTC 21d ago | 1 | – | 1.7 days | 1 |
| Mon 21 Sep, 14:35 UTC 23d ago | 1 | – | 1.1 days | 1 |
| Fri 18 Sep, 12:38 UTC 26d ago | 1 | held half | 3.1 days | 1 |
| Fri 18 Sep, 04:43 UTC 26d ago | 1 | – | 0.3 days | 1 |
| Thu 17 Sep, 17:47 UTC 26d ago | 1 | – | 0.5 days | 0 |
| Thu 17 Sep, 08:41 UTC 27d ago | 1 | – | 0.4 days | 1 |
| Wed 16 Sep, 23:55 UTC 27d ago | 1 | – | 0.4 days | 1 |
| Wed 16 Sep, 12:51 UTC 28d ago | 1 | – | 0.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Test Server?
At present Test Server shows as offline; its last appearance was 4 hours ago. The past seven days show 1 players on average and 1 at peak. In the last 48 hours, 10:00 UTC drew the highest average: 1 players.
How does Test Server rank against other Rust servers?
Over the last seven days, Test Server is #10,502 for player hours, placing it in the top 47% of ranked servers globally.
Wipe schedule
What does wipe day look like on Test Server?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaks.
What is the wipe schedule on Test Server?
No next wipe can be predicted for Test Server, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 13 days 5 hours.
Server details
Is Test Server online, and how reliable is it?
The server Test Server is offline as of the latest check; last seen 4 hours ago. In the last 7 full days, it was up for 6 of 168 hours, or 4% of the time. The earliest record When Is Wipe has is 13 September 2026.
Which version of Rust does Test Server run?
The Rust version for Test Server is network protocol 2635 and build 167921, on Windows. Joining needs the same protocol version; Steam handles that update for you.
Where is Test Server located?
There is no region published for Test Server. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 99.252.41.209:58838 is its address.
Lists and tags
Which When Is Wipe lists include Test Server? And filters?
Best modded Rust servers are the When Is Wipe lists that Test Server fits. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Test Server mean?
gmrust (Game mode): Standard survival is the game mode; mp0 (Max players): Slot count: 0; ts8 (Group limit): Default team size applies: 8 maximum; v2635 (Protocol): Protocol 2635: to join, your game must match this version; cs167921 (Build): This server runs build 167921; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): A region code is not set for this server; ^z (Modded): Plugins or modified settings put this server in the Modded section; ^y (Carbon): Carbon provides the plugin framework here are the tags Test Server publishes, and the game's server browser reads them. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does Test Server enforce? And settings?
No gather rate appears in Test Server's name. The group limit is 8 players, the default. On this server, the mode is survival, standard survival: gathering, building, raiding. You can fight and raid other players. In the Modded list, the game is changed by plugins or settings. Carbon plugins are used. VAC is on.
Which map does Test Server run?
Test Server uses a procedural map from the game's generator.
How to join
How do I join Test Server?
Open Rust, press F1, and type client.connect 99.252.41.209:58838 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp0,ptrak,$r?,v2635,gmrust,cs167921,ts8,^z,^y
Game
gmrust- Game mode Standard survival is the game mode.
mp0- Max players Slot count: 0.
ts8- Group limit Default team size applies: 8 maximum.
v2635- Protocol Protocol 2635: to join, your game must match this version.
cs167921- Build This server runs build 167921.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code A region code is not set for this server.
Mods and access
^z- Modded Plugins or modified settings put this server in the Modded section.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.