Jitters Test Server
NA 104.129.132.227:30015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers, top 62% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 21 October, 10:20 UTC, in 6d 0h. Its weekly schedule tag · low confidence
- usual gap
- 1.1 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 33% else halves by day 2.5
Coming wipes
- 6d 0hWed 21 Oct, 10:20 UTC
- 13d 0hWed 28 Oct, 10:20 UTC
- 20d 0hWed 4 Nov, 10:20 UTC
- 21d 9hThu 5 Nov, 19:00 UTCFW
- 27d 0hWed 11 Nov, 10:20 UTC
- 34d 0hWed 18 Nov, 10:20 UTC
- 41d 0hWed 25 Nov, 10:20 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:20 UTC 23h ago | – | – | running | 0 |
| Thu 8 Oct, 10:56 UTC 6d ago | 1 | halved by day 2 | 6 days | 0 |
| Wed 30 Sep, 22:46 UTC 14d ago | 3 | halved by day 3 | 7.5 days | 0 |
| Sun 27 Sep, 23:42 UTC 17d ago | 2 | held half | 3 days | 1 |
| Sun 27 Sep, 17:39 UTC 17d ago | 2 | – | 0.3 days | 1 |
| Sat 26 Sep, 20:43 UTC 18d ago | 2 | – | 0.9 days | 0 |
| Fri 25 Sep, 12:51 UTC 19d ago | 4 | – | 1.3 days | 0 |
| Thu 24 Sep, 16:28 UTC 20d ago | 4 | – | 0.8 days | 0 |
| Thu 24 Sep, 09:50 UTC 20d ago | 4 | – | 0.3 days | 1 |
| Thu 24 Sep, 00:14 UTC 21d ago | 4 | – | 0.4 days | 2 |
| Tue 22 Sep, 21:05 UTC 22d ago | 3 | – | 1.1 days | 0 |
| Tue 22 Sep, 11:26 UTC 22d ago | 3 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Jitters Test Server?
Jitters Test Server is holding 0 of its 10 slots at the moment. The past seven days show 0 players on average and 1 at peak.
How does Jitters Test Server rank against other Rust servers?
Over the last seven days, Jitters Test Server is #7,372 for player hours globally and #1,140 in North America, placing it in the top 33% of ranked servers.
Wipe schedule
What does wipe day look like on Jitters Test Server?
Its recent wipes drew an average busiest crowd of 2 players. The crowd reaches its peak 1 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. The crowd fell under half by day 2.5 when it did not hold.
What is the wipe schedule on Jitters Test Server?
The prediction follows its tag because too few wipes of Jitters Test Server are on record to confirm the schedule. Wednesday 21 October at 10:20 UTC is when its next wipe is due. 23 hours ago the current world was made. The tags state a weekly wipe schedule.
Server
Is Jitters Test Server online, and how reliable is it?
Live status for Jitters Test Server: online. Based on reported uptime, the last restart was roughly 2 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. When Is Wipe has tracked it since 13 September 2026.
Performance of Jitters Test Server: does it run smoothly?
Over the past 48 hours, it averaged 59 server fps, with a minimum of 25. The highest entity count was 95,477, including buildings, deployables and everything else. Memory use reached 2,699 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does Jitters Test Server run?
On Jitters Test Server, the Rust version is network protocol 2634 and build 167781 and the OS is Linux. Steam updates your game, so the protocol matches when you join.
Where is Jitters Test Server located?
Its NA tag puts Jitters Test Server in North America, where it lists itself. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 104.129.132.227:30015 is its address.
Tags, lists
Which When Is Wipe lists include Jitters Test Server? And filters?
These When Is Wipe lists include Jitters Test Server: Best modded Rust servers, Best Rust PvE servers and Rust servers in North America. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
What do the server tags on Jitters Test Server mean?
These are the tags Jitters Test Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): Build 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): No region code has been set; ^w (Weekly): Weekly wipes; ^p (PvE): This is a PvE server, where the environment is the only enemy; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Plugins or modified settings put this server in the Modded section; NA (North America): The server browser files it under North America. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does Jitters Test Server enforce? And settings?
No gather rate appears in Jitters Test Server's name. Under the default setting, groups are limited to 8 players. no player-versus-player combat That is the game mode: pve. In the Modded list, the game is changed by plugins or settings. Plugins: Oxide. The server has VAC, Valve's anti-cheat, on.
Which map does Jitters Test Server run?
The map on Jitters Test Server is procedural, size 3,500, seed 2244, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join Jitters Test Server?
Open Rust, press F1, and type client.connect 104.129.132.227:30015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,^w,NA,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp10- Max players The server holds 10 players.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781- Build Build 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code No region code has been set.
Wipe schedule
^w- Weekly Weekly wipes.
Gameplay
^p- PvE This is a PvE server, where the environment is the only enemy.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Plugins or modified settings put this server in the Modded section.
Region
NA- North America The server browser files it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.