[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
NA 66.51.99.119:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 6% of all ranked servers, top 12% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 7h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is holding 2 of its 100 slots at the moment. A seven-day average of 5 players, with a peak of 14. The busiest time in the last 48 hours was 19:00 UTC, when the average was 13 players.
How does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing rank against other Rust servers?
For player hours in the last seven days, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing holds rank #1,429 worldwide, #227 in North America, and is in the top 6% of all ranked servers.
Wipe times
What is the wipe schedule on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
An estimate from the force wipe gives the next wipe for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. On Thursday 5 November at 19:00 UTC the next wipe arrives: the force wipe, when all Rust servers wipe. 12 days 16 hours is how long the present world has lasted. A monthly wipe schedule is published in its tags.
Server
Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing online, and how reliable is it?
Right now [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is up and online. The uptime it reports indicates a restart about 47 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. Its first appearance in When Is Wipe data was 1 October 2026.
Performance of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: does it run smoothly?
In the last 48 hours, average server fps was 60, and it never dropped below 58. Buildings, deployables and other world objects pushed the entity count as high as 129,769. Memory use reached 5,863 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?
Rust network protocol 2634 and build 167584 on Linux is what [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs. Steam updates your game, so the protocol matches when you join.
Where is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing located?
Its NA tag puts [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing in North America, where it lists itself. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.51.99.119:28015.
Tags, lists
Who runs [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Both [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and 3 other servers we track publish a relicpve.com hostname, so they are most likely run by the same operator.
Which When Is Wipe lists include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing? And filters?
The When Is Wipe lists [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing fits are: Best modded Rust servers, Best Rust PvE servers, Rust roleplay servers, Rust servers named for zombies and Rust servers in North America. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing mean?
These are the tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp100 (Max players): Capacity is 100 slots; ts30 (Group limit): The team limit is 30; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167584 (Build): The game build is 167584; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^m (Monthly): Monthly wipes apply, aligned with the force wipe; ^r (Roleplay): This server is for roleplay; ^p (PvE): No player combat here; the world provides the danger; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings; NA (North America): North America is the browser category for this server. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing enforce? And settings?
The name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing does not state a gather rate. Up to 30 players can be in a group. On this server, the mode is roleplay, roleplay with towns, jobs and rules. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. Anti-cheat VAC from Valve is on.
Which map does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs a procedural map of size 4,500 with seed 92507869, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Press F1 in Rust and enter client.connect 66.51.99.119:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you. You can find its website at https://relicpve.com.
Server tags
Published as mp100,ptrak,$r?,v2634,^m,^r,NA,^p,gmrust,cs167584,ts30,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp100- Max players Capacity is 100 slots.
ts30- Group limit The team limit is 30.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167584- Build The game build is 167584.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Wipe schedule
^m- Monthly Monthly wipes apply, aligned with the force wipe.
Gameplay
^r- Roleplay This server is for roleplay.
^p- PvE No player combat here; the world provides the danger.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Region
NA- North America North America is the browser category for this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.