Creative / Build
72.5.34.66:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Creative / Build?
Currently Creative / Build is offline, having last been seen 9 days 21 hours ago.
How does Creative / Build rank against other Rust servers?
By player hours over the last seven days, Creative / Build ranks #14,737 worldwide and sits in the top 65% of all ranked servers.
Wipe times
What is the wipe schedule on Creative / Build?
Its rhythm is not yet clear from the wipes of Creative / Build on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 9 days 22 hours ago the current world was made.
Server
Is Creative / Build online, and how reliable is it?
Live status for Creative / Build: offline, last seen 9 days 21 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. Its first appearance in When Is Wipe data was 3 October 2026.
Which version of Rust does Creative / Build run?
Rust network protocol 2634 and build 166652 on Windows is what Creative / Build runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Creative / Build located?
No region is published by Creative / Build. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 72.5.34.66:28015 is its address.
Tags, lists
Which When Is Wipe lists include Creative / Build? And filters?
Rust build and creative servers, Community Rust servers and Rust creative servers are the When Is Wipe lists that Creative / Build fits. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Creative / Build mean?
The game's server browser reads the tags Creative / Build publishes: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does Creative / Build enforce? And settings?
The name of Creative / Build does not state a gather rate. The group limit is 8 players, the default. The game mode for this server is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. Listed under Community, it is a community server. The server has VAC, Valve's anti-cheat, on.
Which map does Creative / Build run?
Creative / Build uses a procedural map from the game's generator.
How to join
How do I join Creative / Build?
Open Rust, press F1, and type client.connect 72.5.34.66:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp1,ptrak,$r?,v2634,gmvanilla,cs166652,ts8
Game
gmvanilla- Game mode The mode is vanilla survival.
mp1- Max players Slot count: 1.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs166652- Build Build 166652.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.