RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
82.145.53.15:28017 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 17:58 UTC, in 1d 3h. Its weekly schedule tag · low confidence
- usual gap
- 13 days between real wipes
- wipe-day peak
- 4 players, last three wipes
- crowd held
- 0% else halves by day 3
Coming wipes
- 1d 3hThu 15 Oct, 17:58 UTC
- 8d 3hThu 22 Oct, 17:58 UTC
- 15d 3hThu 29 Oct, 17:58 UTC
- 22d 4hThu 5 Nov, 19:00 UTCFW
- 29d 3hThu 12 Nov, 17:58 UTC
- 36d 3hThu 19 Nov, 17:58 UTC
- 43d 3hThu 26 Nov, 17:58 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 19 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:58 UTCFW 12d ago | 5 | – | running | 1 |
| Fri 18 Sep, 17:29 UTC 25d ago | 4 | halved by day 3 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
0 of 101 slots on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] are filled right now. The past seven days show 1 players on average and 5 at peak. The busiest time in the last 48 hours was 08:00 UTC, when the average was 3 players.
How does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] rank against other Rust servers?
Over the last seven days, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is #3,858 for player hours, placing it in the top 17% of ranked servers globally.
Wipe times
What does wipe day look like on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Its recent wipes drew an average busiest crowd of 4 players. 19 hours after the latest wipe, the crowd peaks. Half that peak or more was held until the next wipe in 0% of its recent wipes. If it did not hold, that half mark was passed by day 3.
What is the wipe schedule on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The prediction follows its tag because too few wipes of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] are on record to confirm the schedule. On Thursday 15 October at 17:58 UTC the next wipe falls due. 12 days 20 hours is how long the present world has lasted. Its tags list a weekly wipe schedule.
Server
Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] online, and how reliable is it?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is online at the moment. Based on reported uptime, the last restart was roughly 3 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. When Is Wipe has tracked it since 13 September 2026.
Performance of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: does it run smoothly?
Over the past 48 hours, it averaged 156 server fps, with a minimum of 101. The highest entity count was 217,473, including buildings, deployables and everything else. The peak memory usage was 5,165 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?
Rust network protocol 2634 and build 167781 on Linux is what RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] located?
No region is published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 82.145.53.15:28017.
Tags, lists
Which When Is Wipe lists include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]? And filters?
These When Is Wipe lists include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: 2x gather Rust servers, Best modded Rust servers, Best Rust PvE servers, Rust roleplay servers and Rust servers named for zombies. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 2x.
What do the server tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] mean?
gmvanilla (Game mode): The mode is vanilla survival; mp101 (Max players): Capacity is 101 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes each week; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): This is a PvE server, where the environment is the only enemy; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Carbon provides the plugin framework here are the tags RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] enforce? And settings?
Gather rate on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is 2x, as its name states. Under the default setting, groups are limited to 8 players. On this server, the mode is roleplay, roleplay with towns, jobs and rules. In the Modded list, the game is changed by plugins or settings. Carbon plugins are used. Anti-cheat VAC from Valve is on.
Which map does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?
The map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is procedural, size 5,800, seed 1812305520, created by the game. The map is fixed by size and seed; view it on RustMaps from this page. The name of the map is hellfires_tv.
Join
How do I join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Press F1 in Rust and enter client.connect 82.145.53.15:28017 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmvanilla,cs167781,ts8
Game
gmvanilla- Game mode The mode is vanilla survival.
mp101- Max players Capacity is 101 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Wipe schedule
^w- Weekly The server wipes each week.
Gameplay
^r- Roleplay Roleplay is the focus here.
^p- PvE This is a PvE server, where the environment is the only enemy.
Mods and access
^z- Modded Modded category: the game is altered by plugins or settings.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.