» ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7
91.229.114.185:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers, and #607 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 14 October, 18:20 UTC, in 21h. Every Wednesday at 18:20 UTC · high confidence
- usual gap
- 7 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
Coming wipes
- 21hWed 14 Oct, 18:20 UTC
- 7d 21hWed 21 Oct, 18:20 UTC
- 14d 21hWed 28 Oct, 18:20 UTC
- 21d 21hWed 4 Nov, 18:20 UTC
- 22d 21hThu 5 Nov, 19:00 UTCFW
- 28d 21hWed 11 Nov, 18:20 UTC
- 35d 21hWed 18 Nov, 18:20 UTC
- 42d 21hWed 25 Nov, 18:20 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 18:20 UTC 6d ago | 0 | – | running | 0 |
| Thu 1 Oct, 18:20 UTCFW 12d ago | 1 | halved by day 1 | 6 days | 0 |
| Wed 30 Sep, 18:01 UTC 13d ago | 1 | – | 1 days | 0 |
| Wed 23 Sep, 18:01 UTC 20d ago | 0 | – | 7 days | 0 |
| Wed 16 Sep, 18:03 UTC 27d ago | 1 | halved by day 1 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is » ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7?
» ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7 is holding 0 of its 150 slots at the moment. For the last seven days the mean was 0 players; the highest count was 1. Over the past 48 hours, the peak period was 23:00 UTC with an average of 0 players.
How does » ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7 rank against other Rust servers?
Over the last seven days, » ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7 is #14,654 for player hours, placing it in the top 66% of ranked servers globally. #607 is where it places among quad servers.
Wipe schedule
What does wipe day look like on » ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7?
Its recent wipes drew an average busiest crowd of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Half that peak or more was held until the next wipe in 0% of its recent wipes. On the occasions it did not hold, the crowd was below half by day 1.
What is the wipe schedule on » ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7?
Wipes for » ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7 run every Wednesday at 18:20 UTC. Wednesday 14 October at 18:20 UTC is when its next wipe is due. 6 days 2 hours is how long the present world has lasted. The tags carry an every-two-weeks wipe schedule.
Server
Is » ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7 online, and how reliable is it?
Live status for » ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7: online. It reports an uptime that puts the last restart at about 12 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. When Is Wipe has tracked it since 13 September 2026.
Performance of » ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7: does it run smoothly?
In the last 48 hours, average server fps was 30, and it never dropped below 30. The highest entity count was 58,008, including buildings, deployables and everything else. It went as high as 2,547 MB of memory. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does » ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7 run?
Rust network protocol 2634 and build 167398 on Linux is what » ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7 runs. Steam updates your game, so the protocol matches when you join.
Where is » ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7 located?
There is no region published for » ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 91.229.114.185:28015 is its address.
Lists and tags
Who runs » ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7?
Both » ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7 and 7 other servers we track publish a projectgaming.gg hostname, so they are most likely run by the same operator.
Which When Is Wipe lists include » ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7? And filters?
The When Is Wipe lists » ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7 fits are: 2x gather Rust servers and Best modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 2x.
What do the server tags on » ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7 mean?
The game's server browser reads the tags » ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7 publishes: gmrust (Game mode): Standard survival is the game mode; mp150 (Max players): Capacity is 150 slots; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): A region code is not set for this server; ^b (Biweekly): The schedule is a wipe each fortnight; ^v (Vanilla): No rate changes, kits or extra rules: the game exactly as Facepunch ships it; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings; rustmaps (Custom tag): Not a Rust standard tag: it comes from the owner or a plugin. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does » ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7 enforce? And settings?
By its name, » ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7 uses 2x gathering. quad, with a maximum of 4 players per group. The game mode for this server is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. In the Modded list, the game is changed by plugins or settings. Oxide plugins are used. Vanilla is claimed: no rate changes, kits or extra rules: the game exactly as Facepunch ships it. VAC is on.
Which map does » ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7 run?
» ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7 uses a custom map of size 3,500; you can download the map file from this page.
Join
How do I join » ProjectGaming.gg | 2X Vanilla | Solo/Duo/Trio/Quad | 10/7?
Press F1 in Rust and enter client.connect 91.229.114.185:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you. The address for its site is https://discord.com/invite/aQyFjvnPXx.
Server tags
Published as mp150,ptrak,$r?,v2634,^b,^v,gmrust,cs167398,ts4,^o^z,rustmaps
Game
gmrust- Game mode Standard survival is the game mode.
mp150- Max players Capacity is 150 slots.
ts4- Group limit Teams are capped at 4.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167398- Build The game build is 167398.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code A region code is not set for this server.
Wipe schedule
^b- Biweekly The schedule is a wipe each fortnight.
Difficulty
^v- Vanilla No rate changes, kits or extra rules: the game exactly as Facepunch ships it.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Other
rustmaps- Custom tag Not a Rust standard tag: it comes from the owner or a plugin.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.