PVE-LiveRust (test)
95.143.190.23:35003 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers, and #380 of the trio servers (top 63%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 17 October, 12:11 UTC, in 3d 7h. Its biweekly schedule tag · low confidence
- usual gap
- 0.9 days between real wipes
- wipe-day peak
- 2 players, last three wipes
Coming wipes
- 3d 7hSat 17 Oct, 12:11 UTC
- 17d 7hSat 31 Oct, 12:11 UTC
- 22d 13hThu 5 Nov, 19:00 UTCFW
- 31d 7hSat 14 Nov, 12:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:11 UTC 10d ago | 2 | – | running | 0 |
| Fri 2 Oct, 15:16 UTC 11d ago | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is PVE-LiveRust (test)?
The current population of PVE-LiveRust (test) is 0 out of 100 slots. A seven-day average of 0 players, with a peak of 2.
How does PVE-LiveRust (test) rank against other Rust servers?
By player hours over the last seven days, PVE-LiveRust (test) ranks #7,012 worldwide and sits in the top 31% of all ranked servers. It sits at #380 in the trio group.
Wipe schedule
What does wipe day look like on PVE-LiveRust (test)?
The busiest points of its recent wipes drew 2 players on average. The crowd reaches its peak 3 hours after the latest wipe.
What is the wipe schedule on PVE-LiveRust (test)?
The prediction follows its tag because too few wipes of PVE-LiveRust (test) are on record to confirm the schedule. On Saturday 17 October at 12:11 UTC the next wipe falls due. 10 days 16 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.
Server
Is PVE-LiveRust (test) online, and how reliable is it?
PVE-LiveRust (test) is online at the moment. The uptime it reports indicates a restart about 10 days 14 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. Its first appearance in When Is Wipe data was 13 September 2026.
Performance of PVE-LiveRust (test): does it run smoothly?
Over the past 48 hours, it averaged 139 server fps, with a minimum of 47. At its peak it held 56,398 entities, which covers buildings, deployables and all other objects in the world. It went as high as 4,577 MB of memory. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does PVE-LiveRust (test) run?
On PVE-LiveRust (test), the Rust version is network protocol 2634 and build 166586 and the OS is Linux. Steam updates your game, so the protocol matches when you join.
Where is PVE-LiveRust (test) located?
There is no region published for PVE-LiveRust (test). What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 95.143.190.23:35003 is its address.
Lists and tags
Which When Is Wipe lists include PVE-LiveRust (test)? And filters?
These When Is Wipe lists include PVE-LiveRust (test): Best modded Rust servers, Best Rust PvE servers and Rust servers with a trio group limit. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on PVE-LiveRust (test) mean?
These are the tags PVE-LiveRust (test) publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): Capacity is 100 slots; ts3 (Group limit): 3 is the maximum team size; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs166586 (Build): Build 166586; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): No region code has been set; ^b (Biweekly): This server wipes fortnightly; ^p (PvE): Player versus environment: the world is the threat, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does PVE-LiveRust (test) enforce? And settings?
PVE-LiveRust (test)'s name makes no mention of a gather rate. trio, with a maximum of 3 players per group. no player-versus-player combat That is the game mode: pve. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. VAC is on.
Which map does PVE-LiveRust (test) run?
PVE-LiveRust (test) runs a procedural map of size 4,096 with seed 1337, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here. The name of the map is Custom Map.
Join
How do I join PVE-LiveRust (test)?
Open Rust, press F1, and type client.connect 95.143.190.23:35003 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp100,ptrak,$r?,v2634,^b,^p,gmrust,cs166586,ts3,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp100- Max players Capacity is 100 slots.
ts3- Group limit 3 is the maximum team size.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs166586- Build Build 166586.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code No region code has been set.
Wipe schedule
^b- Biweekly This server wipes fortnightly.
Gameplay
^p- PvE Player versus environment: the world is the threat, not other players.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.