RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]
104.143.3.5:28059 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 12% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 16 October, 13:52 UTC, in 2d 17h. Every Friday at 13:52 UTC · medium confidence
- usual gap
- 7 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 7 players, last three wipes
- crowd held
- 67% else halves by day 2
Coming wipes
- 2d 17hFri 16 Oct, 13:52 UTC
- 9d 17hFri 23 Oct, 13:52 UTC
- 16d 17hFri 30 Oct, 13:52 UTC
- 22d 22hThu 5 Nov, 19:00 UTCFW
- 23d 17hFri 6 Nov, 13:52 UTC
- 30d 17hFri 13 Nov, 13:52 UTC
- 37d 17hFri 20 Nov, 13:52 UTC
- 44d 17hFri 27 Nov, 13:52 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 13:52 UTC 4d ago | 7 | – | running | 0 |
| Thu 1 Oct, 18:13 UTCFW 12d ago | 6 | held half | 7.8 days | 1 |
| Fri 25 Sep, 15:13 UTC 18d ago | 8 | halved by day 2 | 6.1 days | 2 |
| Fri 18 Sep, 14:05 UTC 25d ago | 5 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is holding 0 of its 101 slots at the moment. A seven-day average of 2 players, with a peak of 7. The busiest time in the last 48 hours was 08:00 UTC, when the average was 3 players.
How does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
Over the last seven days, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is #2,663 for player hours, placing it in the top 12% of ranked servers globally.
Wipe schedule
What does wipe day look like on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
At their busiest, its recent wipes drew 7 players on average. The crowd reaches its peak 2 hours after the latest wipe. Half that peak or more was held until the next wipe in 67% of its recent wipes. On the occasions it did not hold, the crowd was below half by day 2.
What is the wipe schedule on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] follows a wipe rhythm of every Friday at 13:52 UTC. Friday 16 October at 13:52 UTC is when its next wipe is due. The map has been running for 4 days 6 hours. Its tags list a weekly wipe schedule.
Server details
Is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?
Live status for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]: online. The uptime it reports indicates a restart about 8 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. Its first appearance in When Is Wipe data was 13 September 2026.
Performance of RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]: does it run smoothly?
Over the past 48 hours, it averaged 30 server fps, with a minimum of 27. The highest entity count was 147,075, including buildings, deployables and everything else. It went as high as 4,837 MB of memory. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] run?
Rust network protocol 2634 and build 167781 on Linux is what RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs. Joining needs the same protocol version; Steam handles that update for you.
Where is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] located?
No region is published by RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 104.143.3.5:28059 is its address.
Lists and tags
Which When Is Wipe lists include RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]? And filters?
The When Is Wipe lists RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] fits are: Rust servers above 10x, Best modded Rust servers, Best Rust PvE servers, Rust roleplay servers and Rust servers named for zombies. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
What do the server tags on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] mean?
The game's server browser reads the tags RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] publishes: gmrust (Game mode): Standard survival is the game mode; mp101 (Max players): Slot count: 101; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes each week; ^r (Roleplay): This server is for roleplay; ^p (PvE): Player versus environment: the world is the threat, not other players; ^z (Modded): Listed under Modded, with plugins or changed settings; ^y (Carbon): Carbon provides the plugin framework here. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] enforce? And settings?
Gather rate on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is 500x, as its name states. Under the default setting, groups are limited to 8 players. The game mode for this server is roleplay, roleplay with towns, jobs and rules. Listed as Modded, it uses plugins or settings that change the game. Plugins: Carbon. The server has VAC, Valve's anti-cheat, on.
Which map does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] run?
RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 4,500 with seed 551654751, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
Open Rust, press F1, and type client.connect 104.143.3.5:28059 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect. You can find its website at https://rust-gaming-nation.com/.
Server tags
Published as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmrust,cs167781,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp101- Max players Slot count: 101.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167781- Build The game build is 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Wipe schedule
^w- Weekly The server wipes each week.
Gameplay
^r- Roleplay This server is for roleplay.
^p- PvE Player versus environment: the world is the threat, not other players.
Mods and access
^z- Modded Listed under Modded, with plugins or changed settings.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.