RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]
216.39.240.13:28029 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 16 October, 13:54 UTC, in 1d 2h. Every Friday at 13:54 UTC · medium confidence
- usual gap
- 7 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 5 players, last three wipes
- crowd held
- 67% else halves by day 1
Coming wipes
- 1d 2hFri 16 Oct, 13:54 UTC
- 8d 2hFri 23 Oct, 13:54 UTC
- 15d 2hFri 30 Oct, 13:54 UTC
- 21d 7hThu 5 Nov, 19:00 UTCFW
- 22d 2hFri 6 Nov, 13:54 UTC
- 29d 2hFri 13 Nov, 13:54 UTC
- 36d 2hFri 20 Nov, 13:54 UTC
- 43d 2hFri 27 Nov, 13:54 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 41 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 13:54 UTC 5d ago | 5 | – | running | 1 |
| Thu 1 Oct, 18:06 UTCFW 13d ago | 4 | held half | 7.8 days | 2 |
| Fri 25 Sep, 15:16 UTC 19d ago | 7 | halved by day 1 | 6.1 days | 2 |
| Fri 18 Sep, 14:05 UTC 26d ago | 4 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
The current population of RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is 3 out of 101 slots. For the last seven days the mean was 1 players; the highest count was 5. In the last 48 hours, 09:00 UTC drew the highest average: 3 players.
How does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
For player hours in the last seven days, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] holds rank #3,391 and is in the top 15% of all ranked servers.
Wipe schedule
What does wipe day look like on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
The busiest points of its recent wipes drew 5 players on average. 41 hours after the latest wipe, the crowd peaks. Half that peak or more was held until the next wipe in 67% of its recent wipes. The crowd fell under half by day 1 when it did not hold.
What is the wipe schedule on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] follows a wipe rhythm of every Friday at 13:54 UTC. On Friday 16 October at 13:54 UTC the next wipe falls due. 5 days 21 hours is how long the present world has lasted. Its tags list a weekly wipe schedule.
Server details
Is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?
Live status for RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]: online. The uptime it reports indicates a restart about 11 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. The earliest record When Is Wipe has is 13 September 2026.
Performance of RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]: does it run smoothly?
In the last 48 hours, average server fps was 29, and it never dropped below 17. At its peak it held 141,831 entities, which covers buildings, deployables and all other objects in the world. Memory use reached 4,765 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run?
The Rust version for RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is network protocol 2634 and build 167781, on Linux. Steam updates your game, so the protocol matches when you join.
Where is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] located?
No region is published by RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 216.39.240.13:28029 is its address.
Tags, lists
Which When Is Wipe lists include RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]? And filters?
Rust servers above 10x, Best modded Rust servers, Best Rust PvE servers, Rust roleplay servers and Rust servers named for zombies are the When Is Wipe lists that RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] fits. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
What do the server tags on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] mean?
The game's server browser reads the tags RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] publishes: gmrust (Game mode): Standard survival is the game mode; mp101 (Max players): Capacity is 101 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^w (Weekly): Weekly wipes; ^r (Roleplay): This server is for roleplay; ^p (PvE): Player versus environment: the world is the threat, not other players; ^z (Modded): Listed under Modded, with plugins or changed settings; ^y (Carbon): The plugin framework is Carbon. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] enforce? And settings?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]'s name says it: 50x gather. Under the default setting, groups are limited to 8 players. On this server, the mode is roleplay, jobs, towns and rules for roleplay. It is in the Modded section: plugins or settings alter the game. Carbon plugins are used. VAC is on.
Which map does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run?
A procedural map, size 4,500 with seed 1591297220, is used by RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here. On the map name: fantomasx.
How to join
How do I join RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Open Rust, press F1, and type client.connect 216.39.240.13:28029 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect. https://www.rust-gaming-nation.com/ is its site.
Server tags
Published as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmrust,cs167781,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp101- Max players Capacity is 101 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Wipe schedule
^w- Weekly Weekly wipes.
Gameplay
^r- Roleplay This server is for roleplay.
^p- PvE Player versus environment: the world is the threat, not other players.
Mods and access
^z- Modded Listed under Modded, with plugins or changed settings.
^y- Carbon The plugin framework is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.