RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]
195.60.166.227:30015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 16 October, 13:50 UTC, in 1d 4h. Every Friday at 13:50 UTC · medium confidence
- usual gap
- 7 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 7 players, last three wipes
- crowd held
- 0% else halves by day 4
Coming wipes
- 1d 4hFri 16 Oct, 13:50 UTC
- 8d 4hFri 23 Oct, 13:50 UTC
- 15d 4hFri 30 Oct, 13:50 UTC
- 21d 9hThu 5 Nov, 19:00 UTCFW
- 22d 4hFri 6 Nov, 13:50 UTC
- 29d 4hFri 13 Nov, 13:50 UTC
- 36d 4hFri 20 Nov, 13:50 UTC
- 43d 4hFri 27 Nov, 13:50 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 13:50 UTC 5d ago | 5 | – | running | 2 |
| Thu 1 Oct, 18:00 UTCFW 13d ago | 7 | halved by day 5 | 7.8 days | 3 |
| Fri 25 Sep, 15:12 UTC 19d ago | 8 | halved by day 4 | 6.1 days | 1 |
| Fri 18 Sep, 14:02 UTC 26d ago | 7 | halved by day 4 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
The current population of RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is 1 out of 101 slots. The past seven days show 1 players on average and 5 at peak. In the last 48 hours, 19:00 UTC drew the highest average: 3 players.
How does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
Over the last seven days, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is #2,980 for player hours, placing it in the top 13% of ranked servers globally.
Wipe schedule
What does wipe day look like on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
The busiest points of its recent wipes drew 7 players on average. On the latest wipe, 3 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 4 when it did not hold.
What is the wipe schedule on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
Wipes for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] run every Friday at 13:50 UTC. On Friday 16 October at 13:50 UTC the next wipe falls due. The map has been running for 5 days 19 hours. Its tags list a weekly wipe schedule.
Server
Is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?
Right now RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is up and online. The uptime it reports indicates a restart about 9 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. The earliest record When Is Wipe has is 13 September 2026.
Performance of RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]: does it run smoothly?
Over the past 48 hours, it averaged 58 server fps, with a minimum of 45. The highest entity count was 139,545, including buildings, deployables and everything else. The peak memory usage was 4,718 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] run?
The Rust version for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is network protocol 2634 and build 167781, on Linux. Steam updates your game, so the protocol matches when you join.
Where is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] located?
No region is published by RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 195.60.166.227:30015 is its address.
Tags, lists
Which When Is Wipe lists include RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]? And filters?
These When Is Wipe lists include RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]: 10x Rust servers, Best modded Rust servers, Best Rust PvE servers, Rust roleplay servers and Rust servers named for zombies. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.
What do the server tags on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] mean?
The game's server browser reads the tags RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] publishes: gmrust (Game mode): Standard survival is the game mode; mp101 (Max players): The server holds 101 players; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): A region code is not set for this server; ^w (Weekly): Weekly wipes; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): Player versus environment: the world is the threat, not other players; ^z (Modded): Listed under Modded, with plugins or changed settings; ^y (Carbon): This server runs Carbon for plugins. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] enforce? And settings?
Gather rate on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is 10x, as its name states. The group limit is 8 players, the default. roleplay rules, towns and jobs That is the game mode: roleplay. Listed as Modded, it uses plugins or settings that change the game. Carbon plugins are used. VAC is on.
Which map does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] run?
RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 4,500 with seed 1979602928, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page. The name of the map is hellfires_tv.
How to join
How do I join RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
Press F1 in Rust and enter client.connect 195.60.166.227:30015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you. https://www.rust-gaming-nation.com/ is its site.
Server tags
Published as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmrust,cs167781,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp101- Max players The server holds 101 players.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build The game build is 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code A region code is not set for this server.
Wipe schedule
^w- Weekly Weekly wipes.
Gameplay
^r- Roleplay Roleplay is the focus here.
^p- PvE Player versus environment: the world is the threat, not other players.
Mods and access
^z- Modded Listed under Modded, with plugins or changed settings.
^y- Carbon This server runs Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.